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Old Apr 03, 2008, 10:33 PM // 22:33   #1
Jungle Guide
 
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Default Buyback Feature

Well i know this has happened to everybody atleast once, selling your perfect gold to the merch... So perhaps they could implement a "buyback" feature? Any input/suggestions would be good
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Old Apr 03, 2008, 10:42 PM // 22:42   #2
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That would probably require the merch to keep a history of what you sold him. I say you could just be more careful.

Besides, Anet already implemented a guard against selling any equiped weapon. I think I prefer the dev team to do other more important changes.

/not signed
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Old Apr 03, 2008, 10:42 PM // 22:42   #3
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Never happened to me.
Don't sell anything of value to the merchant.
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Old Apr 03, 2008, 10:44 PM // 22:44   #4
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For me it's not so much mistaking what you sell to the merchant, but this:

Ventrilo:
Bob: Does anyone have an (*clicks to sell axe haft*) icy axe haft?
Me: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO! I just sold it to the merchant
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Old Apr 03, 2008, 10:44 PM // 22:44   #5
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I thought you meant buyback my copy of the Bonus Mission Pack for a new character slot...

/notsigned
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Old Apr 03, 2008, 10:47 PM // 22:47   #6
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Well... I see nothing wrong in keepeng the items on the window available to be acquired again untill you close it... for an extra fee...

But only for that certain user and only until they close the panel.

Still, it's still better and easier just to take care of what you do.
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Old Apr 03, 2008, 10:48 PM // 22:48   #7
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Yeah, this would work quite nicely iffff

It only saves the last weapon
anddddddd
it costs double of what you got for it
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Old Apr 03, 2008, 10:53 PM // 22:53   #8
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1- Separate your weapons from stuff to sell with an ID kit. This way when you go to the merch, all thats after is junk for sale.

2-ALWAYS put stuff you wanna keep in storage before going to the merch.

Using those 2 little tips will make your Kboard last much longer.

/not signed
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Old Apr 03, 2008, 11:04 PM // 23:04   #9
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Just use a duplicate quest item as a blocker.
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Old Apr 03, 2008, 11:16 PM // 23:16   #10
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Do what I do, in the merch window uncheck one of your bags so you cant sell anything in it to the merchant and keep your valuables in there.
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Old Apr 03, 2008, 11:40 PM // 23:40   #11
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Good suggestions. What I do is not get click happy...
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Old Apr 04, 2008, 12:02 AM // 00:02   #12
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Quote:
Originally Posted by holababe
Just use a duplicate quest item as a blocker.
This is probably one of the best techniques imo. Just put a nonsellable item such as a minipet, consumable, quest item, etc. in front of all of your valuables and you will have no issues. Problem solved.
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Old Apr 04, 2008, 12:17 AM // 00:17   #13
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since i actually look at what i am selling no it has never happened.

ever notice those big green check marks over each bag?

uncheck some and put your valuables there and they are not visable to the merchant to sell.

put a quest item in front of the good stuff as a back up.

even lagmonster cant get past that combo.

hope that helps
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Old Apr 04, 2008, 12:28 AM // 00:28   #14
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1. Customize your favorite items so you don't merch them on accident.
2. Stick a non-sellable item in front of important items, like Consumables or Minipets.
3. Don't suck.

/notsigned
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Old Apr 04, 2008, 12:36 AM // 00:36   #15
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put your golds behind an unsellable item in your inventory, so when you spam sell you dont go past the quest item or w/e it is.
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Old Apr 04, 2008, 12:48 AM // 00:48   #16
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Comments here, both pro and con have been pretty good. However I have to disagree in one respect. I've been IDing items and had the game treat it as swapping my currently equipped items for the item being IDed. Which gets swapped out into normal inventory (checked bags) and into the section(s) I've reserved for salable stuff (ahead of my "blocker"). Because of it's location and being unequipped in this manner, I have accidentally sold a few. So I'm already following most of the advice here but it still happens (extremely rarely - once a year). I have not customized my weapons since I'm not at a point where my weapon sets are locked down. They're still changing as I tweak things.

I think the opportunity to re-purchase the last item sold might be a good idea. Double the normal price even sounds fair since it will prevent abuse of the feature. I am not sure how feasible it would be to implement since GW2 could be available fairly soon. But it might be something for them to consider with the release of that game.
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Old Apr 04, 2008, 01:16 AM // 01:16   #17
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Guard that item with a quest item of some sort, or stick it in your last 2 bags and turn them off on Merchant.

It's happened plenty of times to me until I found out about the ability to turn off bags in it...
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Old Apr 04, 2008, 01:20 AM // 01:20   #18
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Quote:
Originally Posted by Siirius Black
I say you could just be more careful.
/winthread

/agee

/closethread
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Old Apr 04, 2008, 07:35 AM // 07:35   #19
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Shit happens.

I almost merched langola's voltaic with all my chestrun golds. Good thing I didn't :P

It's anet's way of taking gold and good items out of the system.
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Old Apr 04, 2008, 08:02 AM // 08:02   #20
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/signed, but only if it's immediate. If you close the window before you realise the item should be gone.

I've accidentally sold a pile of rare crafting material once and would have given anything to buy it back. I noticed just after I pressed click that one, unfortunate, extra time...
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